Fresh new patch notes Helldivers!
Major Updates
- Planetary Hazards active
- Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
Balancing
Eradicate Missions
- Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.
Fixes
- Fixed armor rating values not reducing damage as intended.
- Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
- Fixed anti-aliasing toggle not working on PS5.
- Balanced lighting across all planets to solve cases where the game was too dark.
- Improved flashlight efficacy.
- Increased visibility during "sand rain" weather on Erata Prime.
- Updated tutorial materials and lighting.
- Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
- Fixed timing issues that could occur in the "Extract E-710" primary objective.
- Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
- Fixed some cases of large assets floating if the ground beneath them was blown up.
- Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
- Fixed unthrowable snowballs after ragdolling.
- Fixed being able to use grenades after drowning.
- Camera no longer locked on the player's own corpse and blocking spectator mode.
- Helldivers now take damage from fire, gas etc. generated by other players.
- Armor no longer stretches when dismembered.