“The oracle told me that the game of the year 2025 was going to be made by a studio who found the formula to make it up here. It's stupidly simple, but somehow it keeps on getting lost.
The studio made their game because they wanted to make a game that they wanted to play themselves.
The didn't make it to increase market shares. They didn't make it to serve a brand. They didn't have to meet arbitrary sales targets or fear being laid off if the didn't meet those targets.
Furthermore, the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue, and don't serve the game design. They didn't treat their developers like numbers of a spreadsheet.
They didn't treat their players as users to exploit, and they didn't make decisions they knew were shortsighted in function of a bonus or politics. They knew that if you put the game and the team first, the revenue will follow. They were driven by idealism, and wanted players to have fun. They realized that if the developers didn't have fun, nobody was going to have any fun.
And they understood the value of respect. That, if they treated their developers and players well, those same developers and players would forgive them when things didn't go as planned.
But above all they cared about their game, because the love games.
'It's really that simple,' said the oracle.”