Indiana Jones and the Great Circle in Test: The PC version combines top graphics with high FPS
The frame pacing is superb
Indiana Jones and the Great Circle compiles the shaders briefly when the game starts and this seems to be effective enough to ensure that there are no compilation stutters in the game itself. There is also good news regarding traversal stutters, these are not a problem.
And the frame pacing itself does a flawless job in Indiana Jones and the Great Circle. Both the GeForce RTX 4080 Super and the Radeon RX 7900 XTX show flawless frame times during the test sequence, it can hardly be better.
During testing, it became apparent that irregular frame times only occur when the VRAM is running low. If Indiana Jones and the Great Circle occasionally causes some frame rate fluctuations and these are disturbing, the texture pool size should be reduced.
With 8 and 10 GB there are big problems even in Full HD
8 GB is clearly not enough for the hyper textures even in full HD, it's nothing more than a stuttering orgy. And the giga textures are still too much for an 8 GB graphics card, which run much better than hyper, but still stutter a lot. And the ultra textures are still too much, even if the average frame rate is right, the game still stutters a lot. Only from the medium setting onwards do 8 GB accelerators no longer have any problems - yes, even high textures are still too much.
With a 12 GB VRAM, WQHD can be played well with the hyper textures and even at higher resolutions, corresponding graphics cards are stable, at least for short periods of time - and experience shows that memory consumption does not increase further when playing games with the id-Tech engine.
However, the maximum performance is not yet available with 12 GB in Ultra HD. The frame rate only increases to the maximum with a 16 GB graphics card, even if the frame pacing is no longer disrupted with 12 GB.
VRAM deficiency also prevails in Full HD
In Full HD, too, there is quickly a VRAM deficiency in Indiana Jones and the Great Circle, even if the textures are reduced by two levels to the Ultra setting. Graphics cards with only 8 GB run slightly faster than with "Hyper", but are still slow: GeForce RTX 4060 and Radeon RX 7600 come only with barely playable 30 FPS. And the GeForce RTX 3080 with 10 GB is hardly better, the former high-end graphics card does not reach more than 36 FPS even with the textures reduced by two levels.
Graphics cards with at least 12 GB achieve their normal performance, 60 FPS in Full HD reaches the Radeon RX 6700 XT without any problems, while the actual competitor product, the GeForce RTX 3060 Ti, rumbles around at 30 FPS. The same problems despite a 16 GB VRAM – so there is no limitation in this regard – is the Arc A770. The Radeon RX 6700 XT is a whopping 61 percent faster, the 60-FPS mark remains a long way despite sufficient memory.
https://www.computerbase.de/artikel/gaming/indiana-jones-und-der-grosse-kreis-benchmark-test.90500/