Design philosophy of Chrono Odyssey
- Let the players play the way they want to play - You can reach max lvl just by crafting, gathering or grinding. The game lets you play the way you want to play without forcing you alongside specific path.
- Exploration is an important part of Chrono Odyssey - Devs have stated multiple times that they want exploration to be worthwile and they want players to venture of the beaten path. There is a main questline, but player is encouraged to explore and there is many hidden things to find. They want to avoid point A to point B guided progression of modern MMOs.
- Look and feel - The game is heavily inspired by "cosmic horror" of Prometheus and Zerg from Starcraft. Devs wanted to capture dark, gory and bleak look and feel of a world struggling with impending doom.
- Flexibility in class roles - Chrono Odyssey was originally designed with strict holy trinity in mind but as development progressed developers found it to be too restrictive. They wanted all roles, including healer and tank to be able to solo efficiently so they went for hybrid class design. The game retains trinity but tank is not a pure tank and healer is not a pure healer.
- Focus on smaller scale content - Unlike some other MMORPGs, there is more focus on smaller scale content (designed for 3-5 players) instead of massive zergs or huge raids, though world bosses will still require plenty of players.
- Buy-to-Play (B2P) model. No subscription. Will have paid expansions. Cash shop, cosmetics systems, economy, and trading (confirmed to exist) yet to be discussed.
Regarding classes
The game has 6 classes, each with 3 weapon options.
- Swordmaster - Sword/shield, greatsword, dual sword
- Paladin - Lance/shield, mace/shield, polearm
- Ranger - Bow, Crossbow, Rapier
- Assassin - Body blades, Musket, Saber (looks like Katana tbh but ok)
- Sorcerer - Staff, Spellbook, third one is unkown but speculated to be orb
- Berserker - Greataxe, dual axes, chain blades (Kratos's chaos blades basically)
All classes in Chrono Odyssey are hybrid to an extent (with some being able to go full dps if they have 2 dps weapon options). For example, Paladin that uses mace/shield and polearm combo is healer/dps, if he decides to use lance/shield and polearm he is tank/dps and if he decides to use lance/shield and mace/shield he is tank and healer.
https://www.reddit.com/r/MMORPG/comments/1ktv6rm/compiled_info_about_chrono_odyssey/
https://www.reddit.com/r/MMORPG/comments/1ku3y27/more_details_on_the_systems_of_chrono_odyssey_pve/