Una captura del mapa:

Polygon: https://www.polygon.com/silent-hill-f-hands-on-preview-release-date/
Many familiar Silent Hill franchise elements are present in Silent Hill f, from its everypeople protagonist, to its threat-masking fog, to highly challenging boss encounters with twisted monsters that reflect the personal strife of its hero. But Silent Hill f doesn't feel like it's crossing things off a list, just to make sure it's a Silent Hill game beyond its title. There are some intriguing thematic and aesthetic twists on what's become a very familiar setting over the past 25 years, and some solid gameplay to back it up. Konami and NeoBards may have another surprisingly good modern Silent Hill game on their hands, and we won't have to wait long to experience its horrors.
It sounds like Silent Hill f will strike a balance. Each ending, after all, will apparently be unclear if they are good or bad in series tradition. But there's already plenty within the opening five hours of the game that have me theory crafting, underlining and circling words in my notebook. I may be wobbly on the combat feeling a bit overbaked, but there's still time before launch for this to be tweaked and, to be honest, much of it can be dealt with in the usual Silent Hill way of bashing and hoping for the best. But when it comes to vibes and atmosphere, Silent Hill f is luxurious – I can't wait to wade deeper into the fog and try my best to figure out what it all means.
Game Informer: https://gameinformer.com/preview/2025/08/01/when-beauty-is-the-beast
Silent Hill f raised the hairs on my neck more than once, thanks to its frightening creatures and effective sound design, amplified by fantastic 3D audio. While I have a few misgivings with combat, I love the game's presentation, setting, and atmosphere. Puzzle-solving is clever and enjoyable, and I'm intrigued to see where the story goes (especially the branching endings). Based on what I played so far, the game is preemptively checking the boxes of not only a strong Silent Hill game, but a fun survival horror experience.
Perhaps more than anything, I'm just happy to see the Silent Hill franchise firing on all cylinders again. Silent Hill f has the makings of a strong entry that maintains the positive momentum of last year's great Silent Hill 2 remake.
Game Rant: https://gamerant.com/silent-hill-f-hands-on-preview/
My five hours with Silent Hill f ended on a very high note, one that was almost strong enough for me to forgive the game's combat shortcomings. With an intriguing story, strong character dynamics and themes, a refreshing setting, and thoroughly polished presentation, Silent Hill f has all the earmarks of a riveting AAA Horror Experience. It just desperately needs to tweak some of its combat mechanics.
La ambientación es de 10, pero claro, viendo ahora un gameplay con el personaje lo primero que pienso que es va a sacar la camara oscura y a liarse a matar fantasma. Me cuesta verlo como un "Silent Hill" la verdad.
Y luego, no me ha gustado nada el combate. Principalmente por dos razones:
No hay sensación de golpe ni impacto. En un survival horror se tienen que sentir los golpes, deberÃan haberlo trabajado más teniendo en cuenta que no hay armas de fuego.
Me parece una PUTA MIERDA ese momento en el que parece que los frames de la animación se paran cuando golpeais o te pegan a ti. Me parece horrible, eso lo tienen que quitar.
Y luego bueno, el tema de la esquiva super rapida como si fuera esto Devil May Cry ¿a que viene?? Tronco, es un survival horror llevas a una estudiante se tiene que sentir torpe y con un movimiento pesado.
Ah, las armas se rompen. Excusa para ponerte a recoger basura por los escenarios.
