- Editado
Top 10, que es lo que interesa. El resto en el enlace:
10. Half-Life 2 (2004)
Valve // PC
Many of the games on this list would arguably not exist without Half-Life 2, a game that demonstrated what it was possible to do with 3D spaces, playing with physics models to create engaging puzzles and levels. It remains immensely playable to this very day. Now how about that sequel, Valve?
9. Dark Souls (2011)
From Software // PlayStation 3, Xbox 360
Venture deep into Dark Souls' dank subterranean area called Blighttown and the acrid swamp around you becomes the enemy, slowly poisoning you. In a sadistic game that asks for all your patience, and then your sanity, mere survival feels exhilarating.
8. Portal 2 (2011)
Valve // PC, Mac, PlayStation 3, Xbox 360
Come for the brain-teasing puzzles and incredible physics-based gameplay. Stay for Stephen Merchant reading from one of the medium’s funniest scripts.
7. Metal Gear Solid (1998)
Konami // PlayStation
One of the foundational entries in the stealth genre, and the game that birthed Hideo Kojima as one of the artform's few auteurs. There’s a reason every star from Lea Seydoux to Mads Mikkelsen wants to work with him – he’s ingenious, inventive and bonkers weird.
6. Mass Effect 2
Bioware // PC, Xbox 360
Mass Effect 2’s final quest – aptly named a Suicide Mission – is one of the greatest in video game history; a thrilling conclusion that also puts all of your choices throughout the game to the test as you potentially lose precious squad mates. There may never be a band of heroes this lovable ever again.
5. The Witcher III: Wild Hunt (2015)
CD Projekt Red // PC, PlayStation 4, Xbox One
Our recent replay of The Witcher 3 took 130 hours. Every second of it was packed with rich characters, phenomenal storytelling and some of the best quests in RPG history. As such, we’re sorely tempted to reacquaint ourselves with the Bloody Baron all over again.
4. Bloodborne (2015)
From Software // PlayStation 4
Bloodborne’s intensely aggressive combat and near-on indecipherable web of Lovecraftian lore cemented director Hidetaki Miyazaki as one of the most influential developers of the decade. The game’s originality – it’s the only entry in our top 10 without a sequel or spin-off – further cements its mystique.
3. Tetris (1985)
Effortlessly simple game design. The rights to Tetris have been contested many times, but few can deny the impact of Alexey Pajitnov’s block-buster. As one of just two pre-1990s games in our Greatest 100, it currently holds the Guinness World Record for the most ported game ever made; more than 65 platforms officially.
2. The Last of Us (2013)
Naughty Dog // PlayStation 3
A dad game for the ages, Naughty Dog’s punt at a Cormac McCarthy-inspired post-apocalyptic travelogue was one of the riskiest moves in PlayStation history. With 32 million copies sold in the franchise so far and season two of a critically acclaimed HBO TV show already in the works, it's safe to say Neil Druckmann and Bruce Straley's almighty gamble paid off.
1. The Legend of Zelda: Breath of the Wild (2017)
Nintendo // Switch
Nintendo’s magnificent Switch launch game changed how many saw open world experiences. Vast in size, deeply systemic, with a completely freeform approach to exploration, combat and puzzles. Few games match its scope for experimental play opportunities, and few give the player so much sense of authority over their own discoveries. Its sequel, Tears of the Kingdom, has one hell of a legacy to live up to.
Los Votantes:
A
Mourad El-Dine Abdou (Rare), Kahlief Adams (Spawn on Me), Blessing Adeoye Jr. (Kinda Funny), Liz Albl (Cloud Chamber), Leigh Alexander (Indie), Jim Ashilevi (Za/UM), Jack Attridge (Flavourworks), Autumn (Streamer)
B
Jon Bailes (Freelance Journalist), Kat Bailey (IGN), Dinga Bakaba (Arkane Lyon), Dinah Bakeer (Naughty Dog), Michael Barclay (Naughty Dog), Ricardo Bare (Arkane Austin), Sam Barlow (Half Mermaid), Eric Barone (Concerned Ape), Christopher Barrett (Bungie), James Batchelor (GamesIndustry.Biz), Sean Bell (The Computer Game Show), Stephanie Bendixsen (Freelance), Hollie Bennett (Frontier Developments), Julian Benson (TechRadar Gaming), Joe Blackburn (Bungie), Louise Blain (BBC), Vikki Blake (Freelance Journalist), Cliff Bleszinski, Bloody, Bloodyfaster, Bouphe, Sadie Boyd (Arkane Austin), Adam Boyes (Iron Galaxy), Tom Bramwell (Freelance Journalist), Chris Bratt (People Make Games), Jerome Braune (Arkane Lyon), Breebunn, Mark Brown (Game Maker’s Toolkit), Mike Brown (Maverick Games), Nathan Brown (Hit Points), Tim Browne (Avalanche), Corinne Busch (BioWare), Tom Butcher (Maverick Games)
C
Carina Calvert (505 Games), Marilia Campos (SEGA), Molly Carroll (Larian Studios), Matthew Castle (The Back Page Podcast), Khee Hoon Chan (Freelance Journalist), Jack Chapman (PlayStation London Studio), Tim Clark (PC Gamer), Raphael Colantonio (Wolfeye), Paul Colls (Sumo Digital), Lloyd Coombes (GG Recon), Jez Corden (Windows Central), Javiera Cordero (Meta), Andy “Nitro Rifle” Cortez (Kinda Funny), Brian Crecente (Pad and Pixel), Daniel Curtis (Codemasters)
D
Mark Darrah, Mathijs de Jonge (Guerrilla), Jake Dekker (GameSpot), Bo DeVries (Guerrilla), Alex Donaldson (RPG Site), Christian Donlan (Eurogamer), Osama Dorias (Blizzard), Nicolas Doucet (Team Asobi), Chris Dring (GamesIndustry.biz), Mike Drucker (Freelance Journalist), Neil Druckmann (Naughty Dog), James Dyer (Empire)
E
Elspeth Eastman (Voice Actor), Emmalition, Julien Eveille (Arkane Lyon)
F
Josef Fares (Hazelight), Elise Favis (Freelance Journalist), Ralph Fulton (Playground Games)
G
Janet Garcia (Pen to Pixels), Des Gayle (Radical Forge), Emily Gera (Larian Studios), Arthur Gies (Wirecutter), Harold Goldberg (New York Videogames Critic Circle), Will Goldstone (Unity Games), Danny Gray (UsTwo Games), Kate Gray (Freelance), Aaron Greenberg (Xbox), Jeff Grubb (Giant Bomb)
H
Ben Hanson (MinnMaxx), Alistair Hatch (Bethesda), Luke Hebblethwaite (BAFTA), Stacey Henley (The Gamer), Alex Hern (The Guardian), Evan Hill (Obsidian), Edward Hines-Lindo (Rockstar Games), Charley Hodson (Xbox), Anna Hollinrake (Electric Saint), Vic Hood (Dot ESports), Dan Houser, Ross Houston (Sony Santa Monica), Leon Hurley (GamesRadar), Tamoor Hussain (GameSpot)
I
Poppy Ingham (Za/Um), Bryan Intihar (Insomniac Games), Phil Iwaniuk (Freelance Journalist)
J
Aram Jabbari (Sony Interactive Entertainment), Jacksepticeye, Gita Jackson (Freelance Journalist), Lucy James (GameSpot), Britanni Johnson (G2 Esports), Neil Jones (Indie)
K
Greg Kasavin (Supergiant Games), Lauren Kaye (Limit Break), Andy Kelly (Devolver Digital), Mary Kenney (Insomniac Games), Will Kerslake (Crystal Dynamics), Imran Khan (My Dearest), Emma Kidwell (Firaxis), Paul Kildruff-Taylor (Mode 7), Matt Kim (IGN), Jade King (The Gamer), Mary Kish (Twitch), Patrick Klepek (Waypoint), Dora Klindžić (Za/Um), Knightenator, Merritt Kopas (Fandom), Rob Krekel (Formosa Interactive), Daniel Krupa (RKG)
L
Rick Lane (Freelance Journalist), JC Lau (Probably Monsters), Robert Leedham (GQ), Arnaldo Licea (Naughty Dog), Parris Lilley (Kinda Funny), Gabby Llanillo (Riot Games), Lomadiah, Sarah Longthorne (Chinese Room), Sam Loveridge (GamesRadar)
M
Keza MacDonald (The Guardian), Cian Maher (CD Projekt Red), Kurt Margenau (Naughty Dog), Lee Mather (Codemasters), Derek Mattson (Naughty Dog), Ben Maxwell (Network N), Ryan McCaffrey (IGN), Stefan McGarry (Ubisoft), Kirk McKeand (GLHF), Ally McLean (Indie), David Meikleham (Future Publishing), Alyssa Mercante (Kotaku), Arne Meyer (Naughty Dog), Jordan Middler (VGC), Patrick Milles (CD Projekt Red), Dave Milner (The Shot), Eric Monacelli (Marvel Games), Shayna Moon (The Coalition), Michael Mumbauer (Liithos), Gav Murphy (RKG)
N
Nate Najda (Wushu Studios), Alex Navarro (Netlander), Xalavier Nelson (Strange Scaffold), Alexandria Neonakis (Probably Monsters), Holly Nielsen (Academic), Ninja, Ayo Norman-Williams (Indie), Mark Noseworthy (Bungie)
O
Lucy O’Brien (Ubisoft), PJ O’Reilly (Nintendo Life), Jade Oakley (Blizzard), Beau Ockers (Bungie), Grant Orban (Playground Games), Adam Orth (Digital Eclipse), Osiefish
P
Michael Pachter (Analyst), Paladin Amber, Gene Park (The Washington Post), Simon Parkin (The New Yorker), Ash Parrish (The Verge), Alanah Pearce (Sony Santa Monica), Jeremy Peel (Freelance Journalist), Sabrina Phillips (Naughty Dog), Chris Plante (Polygon), Shannon Plante (Sacriel), Luke Plunkett (Kotaku), Steffan Powell (BBC)
R
Chella Ramanan (Massive Entertainment), Mel Ramsay (BBC), Blake Rebouche (Guerrilla), Andrea Rene (What’s Good Games), Stephen Rhodes (EA Motive), Greg Rice (Sony Interactive Entertainment), Samuel Roberts (The Back Page Podcast), Mark Robins (Bethesda), Andy Robinson (VGC), Martin Robinson (Eurogamer), Daniel Robson (IGN Japan), John Romero (Romero Games), Jim Rossignol (Indie), Kyle Rowley (Remedy), Chantal Ryan (Indie), Calliope Ryder (Weta Workshop)
S
Sacriel, Anisa Sanusi (Rollerdrome), Phil Savage (PC Gamer), Josh Sawyer (Obsidian), David Scarborough (Inflexion), Tim Schafer (Double Fine), Josh Scherr (Crop Circle Games), Chris Schilling (EDGE), Kevin Schultz (Firaxis), Richard Scott-Jones (PC Games N), Chloe Sinclair (Firesprite Games), Skillup, Joe Skrebels (Xbox), Adam Smith (Larian Studios), Harvey Smith (Arkane Austin), Luke Smith (Bungie), Matt Sophos (Sony Santa Monica), Alex Spencer-Dale (EDGE), Juliet Stafford (Mediatonic), James Stevenson (Insomniac Games), Keith Stuart (The Guardian), Sunpi
T
Chris Tapsell (Eurogamer), Lindsay Thompson (Insomniac Games), Mia Torr (Za/Um), Alexis Trust (Chucklefish)
W
Samantha Wallschlaeger (Crystal Dynamics), Albertine Watson (Bunnyhug Games), Philipp Weber (CD Projekt Red), Sam White (GQ), Logan Willis (Riot Forge), Chris Wilson (Cardboard Sword), Sam Winkler (Gearbox Software), Wisalallen, Sloane Wolf (Xbox)
Y
Kelly Yeo (Blizzard)