Berti
“It’s a one-off game,” Yoshida said. “We’re asking players to pay the full price for this experience, and so we want an experience that’s going to equal the amount of money that players are going to be paying and we want them to have satisfaction equal to what they paid or even more than that.”
It’s a refreshing stance on paid add-on content, but it doesn’t necessarily mean that Square Enix is completely against DLC. After all, recent entries in the series like Final Fantasy VII Remake and Final Fantasy XV both received substantial add-ons long after launch. Instead of planning DLC right out of the gate, Yoshida is waiting to see how fans respond to the world of FF16.
“We have no idea if people are going to fall in love with Valisthea and fall in love with Clive’s story and want to see more of the world and more of its characters,” Yoshida added. “So while we always want to consider DLC or spinoffs or those types of things where you can learn more about the game, first we want to see if Valisthea and Clive are really things players around the world want to see more of and then make that decision.”
https://www.escapistmagazine.com/final-fantasy-xvi-ff16-no-day-one-patch-no-dlc-plans/