Os falta el más pepino de todos.
Microsoft Flight Simulator uses its in-house graphics and physics engine while using Microsoft Azure to provide over two petabytes of world map data taken from the cloud on demand.[25] Microsoft partnered with Blackshark.ai,[26] who developed a solution that uses Microsoft Azure and AI to analyze map data and photogrammetry to generate photorealistic 3D modelsof buildings, trees, terrain, and so on. This allows the simulator to depict parts of the world in 3D photorealism, and others in high definition.[27] Flight Simulator generates its terrain and scenery objects initially from satellite imagery or fly-by image scans.[28]Due to distortion from the fly-bys, color correction and shadow removal were essential.[29] An "offline procedural generation AI" uses those and the data from Bing Maps to generate the scenery and objects for the virtual world. This can be enhanced using human intervention to assemble photorealistic objects and scenery for even higher levels of realism.[28]
Flight Simulator features multiple terabytes of texture and height map data. According to Alex Battaglia of Eurogamer, "Using a base mesh and textures, the game utili[z]es your [I]nternet connection to stream even higher quality terrain data onto your PC as you play, via the Azure cloud". This means that as the pilot flies around the world, the game downloads area-specific high quality scenery and objects which he says "boost the game's fidelity and diversity that I've yet to see in any other release".[28] Bing Maps updates every 28 days, allowing for Flight Simulator's to stay up to date with reality.[23] In rare cases where certain areas are blurred or pixelated on Bing Maps it "uses procedural techniques to fill in the blanks and make sure there is something in the space".[30] Some other places, however, were also blurred on purpose using clouds, filled with generic instead of specific graphics.[13]
Developer Asobo Studio scanned the interiors and exteriors of aircraft with a 3D scanner to create their realistic looks, polished with modeling and printing.[31]Textron Aviation also helped with the realism of the Cessna and Beechcraft aircraft.[32] There are also realistic physics and weather systems, and utilization of real-world weather data. For instance, if it is raining somewhere in real life, it can rain in-game. Individual clouds have their own behaviours and will impact aircraft performance depending on its location within the system.[33] Flight Simulator features a 600-kilometre (370 mi) draw distance and allows the player to see storms on the horizon, with lightning cracking inside the clouds.[34] Flight Simulator is the first flight simulator to enable worldwide visual flight rules (VFR), a feature not seen in contemporary flight simulatorsused by airlines to train and test pilots.[35]
Through cloud-based technology, _Flight Simulator_sends data to the computer or console in real time, with AI being utilized to extrapolate geometry from a blend of satellite and flyover imagery.[36] Other sources of data include terrain data for landscaping, data for foliage density, real-time meteorological data,[35] and air traffic updates.[37] A separate atmospheric renderer simulates accurate humidity and pollution.[38]Skyscrapers cast shadows over each other that darken as the player reaches street level and cities disperse light at night that radiates the sky.[39] Cloud technology is used to calculate, among other things, the way air flows around natural structures such as mountains to cause pockets of turbulence, or stream in the world's real-time air traffic, and time of day and weather.[40]The game's detailed physics were also chained to the aircraft itself: for instance, certain aircraft speeds determine the speed of the water streaming through the aircraft's windows, and certain wind movements determine the shape of turbulence.[41]
Volumetric lighting is used for various effects, including illuminating water droplets, which can cover the entire cockpit window, and with everything being simulated in real time.[42] Light sources such as the sun, moon, or city lights scatter appropriately through the environment, pollution levels and humidity affect refraction and overall visibility, and the atmosphere is layered the same as it is in the real world. Clouds are volumetrically modelled, with 32 layers determining shape, density, and “fuzziness".[43] At times, Flight Simulator's reflection system uses ray marching by retranslating voxels. Otherwise, the reflection system uses a mix of screen-space reflections and cube maps to show reflections on more distant bodies of water.[44]In addition to a complex lighting system, Flight Simulator makes use of highly detailed shaders.[45] The game uses screen-space reflections (an optional feature selected by players) extensively,[46] and bokehdepth of field.[47]
Flight Simulator populates the world with animals and roads with vehicles, grasses have individual blades, and water flows realistically based on wind direction, creating the illusion of a living world.[48] The game world includes over 2 million cities and towns,[49]1.5 billion buildings, 2 trillion trees, and 37,000 real-world airports.[50] This approach allows Microsoft to flag artifacts and visual anomalies from a bird's-eye view, clearing up the input for a world-building algorithm. The result is fed into Microsoft's artificial intelligence, stringing the environment together in the cloud, and then streamed to the computer (PC) or console in real time.[51] Flight Simulator features various animal species that can even be viewed at ground level, including birds, elephants, giraffes and bears.[52] It also allows the player to scout, chase and interact with real-world storms as they occur in real time.[53]