Rascar_Capac
__Redfall is an anomaly because a game with this good of a team behind can’t possibly be this bad, and yet, it is. There are these drips of looter shooter, RPG, and multiplayer elements sprinkled throughout, but none of them work together, delivering a messy and almost incomprehensible experience. Still, gunplay and exploration stay consistently fun, thanks to the satisfaction of taking down enemies and the level design. That being said, the single-player campaign is dull, but the multiplayer campaign could provide bouts of fun comprised of laughing at the strange AI behavior or the fact that no one can find keys to a door.
Uf.
To add fuel to the fire that no civilian carries any importance to this title after you defeat the boss, you’ll progress to a new area. The game warns you can’t return once you go, but why? There are still side missions and even a few story missions that can be taken on, but you lose access to them after progressing.
Y esto me parece fatal, que dejen free roam, leñe.