A Word from the Team
J-diary vol.9
Hello all,
Murakami J. here.
In my last report, I talked about the pixel art end goal being in sight. Well now we've surpassed it and are in the process of polishing the art materials.
I've mentioned this many times before, but the greatest challenge for the graphical portion of Eiyuden Chronicle: Hundred Heroes has been meeting the volume of assets needed and our first priority was meeting each milestone and its quantity of assets.
The primary reason for this was the need to keep pace with the progress of each part of the game's development, but creating a large number of assets in a short period of time was not an easy task. Not only was it very difficult from a planning and management standpoint, but then securing talent, managing costs, and resolving a variety of other problems at the same time made this project a major challenge.
Somehow we managed to overcome those issues and are finally entering a phase where we can polish the finished assets.
In all the years I have spent working on video games, I personally find this part of the process to be the most enjoyable.
This is the stage where the visuals have been assembled to some extent, allowing us to look at the bigger picture as it comes into focus and make necessary adjustments and rearrangements.
With these last pushes, the final product becomes more polished and different with each passing day.
This is the most enjoyable part of development, when our only focus is on improving the game's quality.
Komuta D said this in the last update, but seeing the characters and world come to life with the addition of music and voice acting makes us so happy.
Regarding sound, its selection, timing, and how it is used can greatly affect how it breathes life into the game, so we want to spend as much time as we can on this.
It isn't my area of responsibility, but I can't help myself from talking in detail about what's been added so far.
That's why the materials are almost ready.
From this point on, the finished product depends greatly on how much polish we can add, so I hope we can continue to make adjustments and keep pushing to the very end, dedicating as much time to it as possible.
We're entering the season of gaming events and conventions, so we'll have more opportunities to show you what we've made.
I'm sorry for repeating myself every time, but please wait just a little bit longer.
Thank you for your continued support.
MURAKAMI J