Creo que ya sé cuál es el problema de Bethesda.
Ya no está este tipo.
https://en.m.wikipedia.org/wiki/Ken_Rolston
“Ken Rolston began working as a professional games designer in 1982. Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for Paranoia, RuneQuest, Warhammer Fantasy Roleplay, Advanced Dungeons & Dragons, and Dungeons & Dragons.[1][2][3][4]
Ken Rolston worked as a writer on Basic Role-Playingfor Chaosium.[5]: 187 Rolston also worked on the Stormbringer and Superworld lines for Chaosium.[6]Rolston joined the Paranoia team as its fourth creator soon after he was hired at West End Games in 1983, and he was responsible for adding atmosphere to the rules written by Greg Costikyan, the results of which were published at GenCon in 1984.[7] Rolston wrote a complete manuscript for a magic system for Games Workshop to use in Warhammer Fantasy Roleplay, but they rejected it; the manuscript by Rolston spent years circulating on the internet instead.[8] Rolston left West End Games when Scott Palter decided to move the company from New York to rural Honesdale, Pennsylvania in 1988.[9]Chaosium stopped producing material for RuneQuest_through Avalon Hill in 1989, but they returned to RuneQuest in 1992 with Rolston as editor.[10] Rolston started the "RuneQuest Renaissance" with his first publication in the line being Sun County (1992) from Tales of the Reaching Moon contributor Michael O'Brien .[6] Avalon Hill dropped Rolston as a staff member in 1994, keeping him on as a freelancer; his last two books Strangers in Prax and Lords of Terror_were published that year, and he went on afterwards to work at a multimedia company.[6]
Rolston also was winner of the H. G. Wells Award for Best Role-playing Game, Paranoia, 1985,[11] and served as role-playing director for West End Games, Games Workshop, and Avalon Hill Game Company.
In 2016, Rolston joined Mongoose Games to assist in editing their newest edition of Paranoia, which was Kickstarted in 2014, in order to "hit all the right notes for both veteran players and newbies alike."[12]”
Y arrastró también a Douglas Dougall y Mark Nelson que fueron los guionistas de Arena, Daggerfall y Morrowind.