Proposal A: A town development simulator where players must create a town where travelers can gather.
The player’s goal is to create a prosperous city crowded with travelers. As the city’s facilities are improved, food and equipment are enhanced, and the travelers become stronger. Travelers can also enjoy interaction with each other as they form parties and meet in the city.
Travelers can be combined to form multiple parties and venture to different lands simultaneously.
All quests are auto-processed. You can also remotely support each party as they explore the world, checking on them as they battle, find treasure chests, and so on.
Party composition is essential to conquer quests. Players must check their party’s overall strength, equipment, abilities, and jobs to create a unique party. If a party runs into trouble, you can dispatch another party or send items to support them.
Proposal B: 3D dungeon RPG (hack-and-slash/rogue-like style)
The player’s goal is to traverse the dungeon while strengthening the party with weapons and items found in the dungeon. The appeal of this project is a roguelike RPG that incorporates hack-and-slash elements, such as collecting items in auto-generated dungeons with terrain that changes with each play and reinforcing bases.
The battle system uses a turn-based command battle. The key to success is to organize parties according to the characteristics of the dungeon and enemies. Furthermore, multiple parties can be organized, and players can switch between them to enter a dungeon.
Proposal C: Easy-to-play puzzle RPG
This is a puzzle RPG in which players match three character icons to activate their abilities and attack enemies. The player’s goal is to create combos with puzzles to unleash more powerful attacks and destroy the enemies that come at them one after another.
The game gets more exciting when the player scores a series of combo attacks that deal massive damage or when the player works in tandem with their friends.
Enemies close in rapidly, so the key is for players to quickly and appropriately operate icons and select skills. The appeal of this project is that it is an easy game to pick up and play.
Events can occur as the game progresses, and players can enjoy interacting with characters from other games, such as Bravely Default and Octopath Traveler.
https://noisypixel.net/team-asano-game-proposals-city-builder-puzzle-rpg-roguelike/